In development · playable build in private testing

Archetype City

An open-world sandbox for Windows, built in Unreal Engine 5. Two whole cities to drive, build, paint, defend and — when you feel like it — flatten. Every screenshot on this page is from the running game.

Coming soon for purchase · Windows 10/11 · signed installer, no launcher, no account

The Classic City skyline at night from the central plaza
The Classic City at night — the spawn plaza, with the archetype towers lit across the bay.

What works today

Two cities

The Classic City and the Civic Hub: districts, bridges, mountain tunnels, a ring road and cloverleaf interchanges, with a day/night cycle.

Drive anything you build

Climb into a chassis and take it past 200 km/h on the bridges, hit the nitrous, jump the ramps — or fly a hover carpet over the rooftops.

A living street

Traffic that brakes, cuts in and can be wrecked; trams on elevated tracks; pedestrians crossing the plazas.

Black Sky invasion

Alien drop-craft land in the city. Fight them on foot with a full arsenal and turrets, with life bars and hit numbers that read at a glance.

Build and paint

Place objects, stencil and spray-paint them, and dress them in real materials — wood, stone, marble, chrome, copper, rust.

Break it all

Structures fracture into physical pieces. And when that is not enough: a staged nuclear strike, with flash, blast wave, mushroom cloud and aftermath.

From the running game

Unedited captures from the current development build. The interface is still being finished.

Driving a chassis across a bridge at 218 km/h
218 km/h — the Civic Hub bridge, flat out.
A giant alien attacking a city street
Black Sky — something large has landed downtown.
A lit archetype tower on a palm-lined street at night
Street level, after dark — every district has its own archetype tower.
Driving through a lit mountain tunnel
Mountain tunnels — the road network runs through the hills.
A tram on elevated tracks among flowering trees
Trams — elevated lines through the garden districts.
A nuclear fireball rising over the city skyline
The big one — a staged strike seen from across the bay.
Spray-paint and material options on a placed cube
Paint and materials — stencils, spray and real surface finishes.
A waterfall cutting through cliffs beside a bridge
The wild edges — cliffs, waterfalls and bridges beyond the city.
The player in armour in a park
Third person — armour, weapons and a hotbar you build yourself.

Target system requirements

MinimumRecommended
OSWindows 10 (1903+) or 11, 64-bitWindows 11, 64-bit
CPUIntel Core i7-8750H or equivalent8 cores or more
Memory16 GB16 GB or more
GraphicsNVIDIA GTX 1050 Ti 4 GB, DirectX 12NVIDIA RTX 3060 or better

On a card without hardware ray tracing the game starts on Medium graphics the first time it runs; change it any time in Settings. These targets are being confirmed on testers' machines now.

When can I buy it?

Soon. Archetype City is being played and tested on real machines now, and will go on sale here with a signed Windows installer, the same way ChronoSophia is sold. If you want to be told when it does, get in touch.