Archetype City · early playtest

Playtest Archetype City

The aliens have landed in the city. Fight them on the street, take them on in the air, and push the war all the way to the mothership. We need people with Windows PCs to play the early builds and tell us what breaks.

Windows 10/11 PC · Unreal Engine 5 · free early builds · email only, no account

A giant alien attacking a city street
Black Sky — from the running game, not a render.

What you would be testing

Ground combat

Hold the city's streets and plazas against alien infantry whose rifles fire three-bolt bursts or lock on with a solid two-second beam. Squads and cover are still being built.

Air combat

Fly an F-14 against an AI pilot over the skyline. Full sorties, from take-off to landing, are in the code but not yet joined up to the rest of the game.

The mothership

A two-kilometre alien carrier parks over the city. The run into it — fly in, hit the reactor, get out ahead of the blast — is planned and its interior exists, but the mission itself is not built yet.

Conquest

A full battle mode: hold five zones by their turrets, protect the city's data centres, and last until sunrise while the tickets run down.

Be ready for an unfinished game. These are development builds. Expect bugs, placeholder effects, missing features and big changes between builds. Not every mode above is in every build, and some are much further along than others.

It runs on Windows 10 or 11 (64-bit) only. There are no published minimum specs yet: finding out what it runs well on is part of why we are asking, so telling us your graphics card helps.

Sign up

We will email you when there is a build for you to try. Places are limited, so signing up does not guarantee you a build straight away.

What we keep, and why

Full details are in the privacy policy.

Follow along

Trailers and development updates go up on YouTube first. If you want to help fund the game, there is a Patreon.